Showing posts with label sandbox.. Show all posts
Showing posts with label sandbox.. Show all posts

Saturday, February 27, 2010

Deadly Premonition - Full Review - 6.0/10

Summary


Survival Horror murder mystery set in a small town. Kinda like Shenmue meets Resident Evil 4 meets Silent Hill. Could have done much better Just sticking with the Sandbox aspects.

Synopsis


This game seems to be very polarizing at the moment. You either love it or hate it and neither opinion makes much sense.


On the one hand, we have those who hate it. Who look at a 20 dollar title and say "THIS MUST BE GREATEST GFX EVER OR TIS TEH SUX!!!!". These are mostly graphicwhore gamers who are probably better off with a blue ray player and a CG movie with a very well thought out interactive menu. Whether or not they hit pause is the most complex decision they feel safe making.

On the other hand, we have gamers who love things that are not mainstream, just because they are not mainstream. Forgiving whatever flaws this game has based solely on the fact that it didn't come from a big company. This is a form of unqualified elitism that can be best surmised as "Everyone but me is dumb. So if everyone likes it, it must be crap. I like things nobody else likes to be Awesome."

Of course, applying either of these All or Nothing Philosophies to Deadly Premonition is a great way to make yourself look the fool. You either seem like an easily distracted 12 year old with unlimited access to mommy and daddies Credit card. Or you seem like you're freakin crazy when you get caught saying things like "this games gameplay is better then RE5's." or "The combat isn't that bad." So taking a valid, Middle road (ie realistic) approach to this game is really the way to go.

To start us off, lets talk about the worst part. The combat sequences. Their just a heaping helping of horrible suck that all begins with your camera. The game pretends that the rightstick is a camera control right up until it snaps back to the default position upon letting go of the stick. Like some messed up practical joke. Jesus, that is freakin disorienting. And why do this? Leftstick move, rightstick look... why is this so goddamn hard for developers to not play around with. Did they really have to make their over the shoulder gameplay that different from RE5? Did they honestly fool anyone? We all still know where you got the gameplay from so don't make it almost unplayable. And it's a minor gripe, but breaking up the exploration and combat camera's in the options menu meant moving the camera up instead of down my first battle.... (thanks Swery :/)

Speaking of which, the cameras movement itself is finicky as all hell. I ended up aiming at the ceiling half the time. Then the damn floor the other half. Until, of course, I started using auto target. But because of the shittacular camera, going for headshots is pretty much tapping the leftstick in the general direction you want to shoot bullets at. Hoping what you aimed at didn't move too much. (Sometimes they randomly stand there.....) Then tapping back into the correct position. Then hoping to hell the camera decides to cooperate through the whole ordeal. An exercise in tap and pray gameplay. If you are praying to the trickster god Loki of course.

Once you have mastered the intricacies of tap and pray, you realize that the combat mechanics themselves suck ass. Most of the time it feels like you are hitting air. There is very little feedback to let you know you are actually causing damage. Sure, headshots feel like you actually did something, but body shots, for the most part, splatter purple paint all over till something drops.

And what the hell is with all the QTE going on here. There are entire sequences of nothing but QTE. Like the game decided I can't figure out how to runaway on my own. I crap you not, there is a 5 minute long Quick time event where you have to run from the "Raincoat Killer" (tm?) that requires you to waggle the leftstick the whole damn time. Broken up occasionally by some of the most unhurried animations possible for opening doors or climbing obstacles. Picture it, Desperately running away. Followed by opening a door, looking left, looking right, walking past door and waiting for it to close behind you. Then, DESPERATELY RUNNING AWAY AGAIN! I can't tell if the Gameplay needs consistency or York needs bipolar Meds.

And finally.... and this is the last bad I have to say about the game, the shadows.... for something I was so damn impressed by at first (See here) These came across sorely disappointing. They sound horrid, they move horrid and they just come across as utterly thrown together. Like something that needed to be shoehorned into the game at the last second.

And that pretty much sums up the combat experience, shoehorned in to appease somebody. It's almost as if the developers just weren't confident in there oddball detective game and decided they needed to add survival horror elements in there to make it into a game. And there is very little survival (Infinite ammo weapons to start?) nor Horror (are you older than 5? than you can't be afraid of the shadows.) But, as I will get into in the second section, there is a perfectly fine oddball detective game in DP. No Silent-evil-tower (Resident-clock-hill?) needed.

Tuesday, February 16, 2010

Looking Forward #1 - Deadly Premonition.

Wanted to do this on the new RE5 DLC. But, by the time this is out, It will have been released. Unless there is a delay..... (Capcom =/= EA, Capcom =/= EA, Capcom =/= EA)



Anyway less stupid, more forward of the sight internal.



So I ran across screens of the game Deadly Premonition about a year back and told myself "midgets? WTF?" and that pretty much ended my interest in the game right there. Not that I have anything against little people. Just these two had a "Murderous Moppets" vibe going on. And that's a bad thing.

However then I ran across this.
Yes from IGN. Also, she seems oddly happy
and now I can't wait for it to get released.

So yes, in my mind, Little people that bear a tenuous link (apparently being short and two of is all I need) too two irritating characters from a late night TV show = bad. Creepy doll, woman... thing with no eyes = good. Now if you are worried about my state of mental health..... Trust me. You are not as worried as I am....

So what is Deadly Premonitions exactly? Sandbox Survival Horror would probably best describe it. Now true, it will probably be more on the horror side and less on the survival side of the coin. It would have to be a pretty crappy sandbox setup if your MC was running low on supplies continuously. And sandbox horror sounds like a 3 year old getting his head stuck in a bucket. So I'm going with Sandbox survival horror unless the game proves otherwise.

Also of note, The production director Swery (that's it? Swery? No last name? ..... Seriously?) had this to say on the promotional site.

Swery: "Another feature I want you to try out is "Stalking.""

note: Almost shat myself laughing when I read that. Probably because I pictured Swery bolting upright from a dead sleep screaming "They won't know Unless I tell them! All that work for nothing!!"

Ok put the pitchforks and bullhorns down, and put that nearly broken soapbox away. Not JP-ERO-GAME stalking. He means Shenmue Stalking. You know, following characters around to see what the developers programmed them to do.

Now I'm not looking forward to being a virtual voyeur (that got old quick in Shenmue) but there is something neat about characters following a schedule. It worked semi better in Fallout 3 and Oblivion then it did in Shenmue. (Admittedly, only in as far as there are way more things to do in the former games than the latter one.) And it does open up interesting gameplay possibilities. (Wow. The old man who shows up to eat breakfast here every morning isn't here now. Wonder if zombies got him.) but that of course assumes you'll pay attention to these details.

Speaking of details. You apparently need to shave and change clothes in this game as well. Lest you become a smelly, hairy vagrant nobody wants to talk to. Which sucks, when you consider you are supposed to be a detective solving a murder case. (Oh did I forget mentioning that? sorry XD)

But most importantly, At least for me. Is it's $20.00 price tag. And 20 bucks is good enough reason to try out something new. Be back on the 23-24th with my first impressions on this. (feb. 23rd release)